Showing posts with label ELL. Show all posts
Showing posts with label ELL. Show all posts

Wednesday, November 13, 2013

World's Worst Pet - vocabulary app

World's Worst Pet is a free iPad-only app for students in 3rd grade through 8th grade to practice Tier 2 vocabulary items. Tier 2 vocabulary means frequently occurring words that appear in a variety of topics and across disciplines.  English language learners pick up Tier 1 vocabulary from their peers and every day life. Tier 3 vocabulary is the kind of academic language, often subject-specific, that even native-speakers of a language have to be taught in school. English language learners get Tier 3 language from direct instruction, just like their native-speaker peers, but tier 2 vocabulary is often their weakness.

This app has 6 different levels, C to H, for grades 3 through 8. Level C has 10 different sets of vocabulary, each with 10 words, and Levels D through H have 20 sets of vocabulary each with 10 related words for a total of 1100 words! At the beginning of each vocabulary set, students have the chance to read clear explanations with examples of how each word is used. Spanish cognates are included in the definitions for many of the words. Each of the ten words is clearly pronounced (by a real person, not a computerized voice) as part of the definition. If they make mistakes as they play the games (rescuing the "world's worst pet" Snargg from a variety of predicaments), the app will show students the definitions again, and they can return to the definitions at any point. One weakness as far as I'm concerned is that graphics could have been included in some of the definitions, which would have made it even more language-learner friendly.

There are a variety of activities at each level that ensure that the students see each word multiple times in each series. 

Although they are essentially all multiple-choice activities, once a student gets to the end of each set there is a composition assignment that encourages the student to use the words from the set. The writing assignment provides some accountability for the students beyond simply guessing their way through the game. Levels C, D and E vocabulary sets finish with one of the following types of writing: 
  • writing an opinion
  • writing an informational essay
  • writing a narrative
Levels F, G and H finish with 
  • writing an argument
  • writing an informational essay
  • writing a narrative
Just like any other teaching material, this app will be most effective when it is part of a carefully thought-out lesson plan.  I can see this app working well with small groups or on-on-one. Students should be discouraged from guessing as this defeats the purpose of the activity. Having students work in pairs and encouraging constructive conversations about the answers might be helpful. (Another reason for using the app in a focused way is that I can see students eventually getting bored with the games as they remain the same from level to level.

Because each set of words has a specific focus and the words all relate to that topic, rather than have students simply work their way through each topic, one after the other, I would be tempted to have the students work on topics that specifically related to other work going on in class. Having students simply work their way through the units with no connection to other work going on in the classroom is not going to get the best results. For example, the theme for Level C set 4 is "The People’s Government" and it would make sense to use this unit when working on related material in social studies. Unfortunately, the app itself does not contain a list for teachers of the topics and their word lists . . . so, for your convenience, I've started work on creating a resource for you. Follow the links below to see the vocabulary in each vocabulary set and the writing prompt at the end of each unit.

Level C topics and vocabulary
Level D topics and vocabulary (incomplete) 



 

Saturday, October 26, 2013

Typedrawing - drawing with words

Typedrawing is an app that lets you draw with words or sentences. Typedrawing users have come up with some amazingly creative images, but I think it could also be an interesting way for students to review vocabulary. You can choose from the fonts available on your iOS device, pick a color and a font size to 'paint' with.You can also change the way the text behaves (getting larger or smaller depending on the speed you draw at.)
Click to see a larger version of this image
There are paid versions of Typedrawing for iPod/iPhone ($1.99) and iPad (2.99) as well as a free version. The iPad version allows for higher resolution images. After playing with it for just a short time, I decided it was worth the money to upgrade from the free app to the higher quality version for the iPad. I was glad I did, because when I encouraged a colleague to download the free version and she had a student use it, the student accidentally clicked on the ad at the bottom of the screen and became very confused as to where her picture had gone. When we explained about the advertising she looked at us in disgust and told us to make it go away because it was in her way!!

In addition to creating an entire drawing with words, you could use this app as a way to annotate a photograph as the latest version has the ability to stop it from repeating text. Choose a photo from your photo album on your device to use as a background and then write on the picture. When you're done, save it back to the photo album as a new picture. (You also have the option of sending the finished image as a PNG file or a PDF file to iTunes on your computer.) Here's an example I made with a drawing that I'd previously scanned:

Annotate monster pic
Click to see a larger version of this image
It would be nice to have the ability to move text once you've drawn with it, but the app does have an undo button which can be helpful.

Unlike earlier versions, you can now save drawings in the app itself, so if you want to stop work and come back to an image later you can.

You can save a finished picture to your photo album, save to iTunes, email it, or share it to Twitter. You can lock the drawing to prevent it from being accidentally changed.

(Review originally written May 2012. Updated October 2013 to reflect upgrades since my first review.)


Saturday, May 18, 2013

Story from Disney

Disney has just released a free app called Story, aimed at parents, that I think would work in schools too. Although it's from Disney, it doesn't tout Disney products (although Mickey does make an appearance!)

Basically, it lets you take photos from the album on your iPhone (or iPad or iPod Touch if it has a camera) and turn them into a digital story book with text. (You can even include a couple of short video clips too if you want.) The finished product can be shared in the same way as StoryKit stories - when you share your story, a version is uploaded to a website with a random address on the Story website. Only people who know the address can view the story - when you upload your story the app asks if you want to share it via email or Facebook. You can also embed stories on your website.

The stories you create are based on events in your photo album. If you want to use photos (or video) from your computer you'll have to move them over to your iDevice first. You can let Story choose the images from your event for you, or you can create a story from scratch if you want more control over the choice or need to choose photos from more than one event. Story will automatically title the story based on the date and the location where the photos were taken, but you can edit this (within the 50 character limit.) You can add text - either on its own on a page (150 character limit) or as captions to specific photos (75 character limit.) I found when I added a caption to a photo it appeared in the app not to fit properly even though it was within the 75 character limit, but after I uploaded it to the Story website it looked just fine. You can't (as far as I know) change the font, font size or color. The first word in a text box (not the title or a caption) is bold and you can't switch that option off.

You can change the 'theme' or background - this is where Mickey is one of the five available options, but if it weren't for that you wouldn't know this app has anything to do with Disney. You can change the page layout, and also crop individual photos. I didn't find it obvious how to change the layout, but once I figured it out it was really quite easy - drag pictures from page to page, drag extra pictures to  page to change the number of pictures on a page, and tap on a picture to get a popup menu that includes the layout option.  Stories are saved in the app, and if you use iCloud they are backed up there too.

Although you can add video, you can't add audio the way you can in StoryKit and there are definitely occasions when I want my students to record themselves reading their stories.

You need to set up a Story account in order to be able to share stories. The account name (but not the email address you use to login) that you provide will show up on every story that you share. You can edit the name later if you need to through the account settings in the app. You can create stories without being logged in to your Story account, but to share them you have to log in. I would recommend having students create stories and then have the teacher log in to share them once the students have finished work. This way stories don't get shared until you know they are worthy of being shared, you know who they were shared with - and students don't have access to the account settings so they can't change the password on you!



Here's a very thorough review of Story from Macworld. Disney has a FAQ page for the app that answers a lot of the questions I had about the app before I even downloaded it.

Saturday, April 6, 2013

Rainbow Sentences

Rainbow Sentences, $7.99 from Mobile Education Tools, is designed "to help students improve their ability to construct grammatically correct sentences by using color coded visual cues. The who, what, where, and why parts of sentences are color coded to help students recognize and understand how combinations of these parts create basic sentence structure."

The intention is that students will learn how to recognize the parts of sentences such as nouns, verbs, and prepositions, improve their understanding of how combinations of these parts create basic sentence structure. In practice, I have found that it is tempting for students to use other strategies to complete the sentences. They will start by putting the word with an uppercase letter first, and the word with a period after it at the end of the sentence, and then start placing the rest of the words based on their length, as the spaces they are to be dragged to give an indication as to the length of the missing word. This is not an app I would have a student use alone, even though the recordkeeping in the app would allow them to do so. As my students use this app, I sit with them and ask them questions so that in answering my questions they can complete the sentence. Students have the opportunity to record their sentences in their own voice to improve their receptive and expressive language skills. I have found this app useful with young English language learners with language delays.


FEATURES
-168 images to create sentence from - plenty of variety
-Intuitive drag and drop to create sentences - easy for students to get the hang of
-Words are spoken as they are being dragged for non readers - very helpful, so the focus of the activity can be on the sentence structure rather than reading individual words
-Words can be color coded for added visual support
-Word groups can be selected to simplify sentence construction
-6 levels of sentence complexity
-Pictograph lessons to help students learn proper sentence construction
-Record feature allows students to record sentences in their own voice
-Save and email recorded sentences
-Students earn puzzle pieces during play to encourage continued play. Initially I was skeptical as to how motivating this would be - but when I had a student who was used to this app try another app from the same company that did not have the puzzle reward, she was disappointed that the puzzle was not there!
-Puzzles come to life once level is complete





Wednesday, May 16, 2012

"There may not be an app for that . . ."

I just read a great article entitled "There May Not Be an App for That" written by Helen Erickson, a teacher of English Language learners at a secondary school in British Columbia. She talks of her 'aha!' moment when she realized that when she first began working with iPads in the classroom, she was making the "classic error of trying to find apps to teach with." She comments: "There may not be an app that will teach what you want students to learn, but there is most likely an app that will support and enhance students' learning."

Although she mentions a few specific apps that she uses, the article is more about her general philosophy and the benefits she has found in using iPads in the classroom. I second her comments about teachers needing as many tools in our toolboxes as possible and how motivating technology can be for students. Her observation that "when the students were playing games or completing drills, they were often using inefficient or incorrect strategies" is spot on! Just because the kids really like using iPads and find them motivating does not mean that they are always the best choice of activity. As I said in my MATSOL conference presentation earlier this month, we have to be sure that students are working on the skill we really want them to be working on. 'iPad time' is not time for teachers to sit back and relax - they still need to be paying attention to what their students are doing. Students often need both initial and continued direction so that they understand what the goal is and that this is not 'play time'.

Of course, this is true no matter what kind of activity we are asking them to do, but I have seen too many teachers think that giving the kids an app to work on is going to guarantee some kind of improvement in skill or understanding. When you let students use an iPad you need to be clear about what they are going to get out of it. Just like baby-proofing a room, you have to look at the app from the student's point of view. Is there a way to get a high score without truly understanding the assignment?  Have you played the game all the way through as a student will? How often are there 'rewards'? How long can the student spend on the rewards as opposed to the academic task? A fun game that includes some math may be motivating, but our time in school with kids is limited and if the percentage of time on task is not high enough then maybe that game needs to be relegated to being one recommended for use on personal iPads.

Even if you don't teach English language learners, I highly recommend Helen's article.

Wednesday, May 2, 2012

Choosing apps for English Language Learners

Some thoughts on choosing apps for English language learners, put together for the MATSOL conference, May 3, 2012.



If you want a more formal way of comparing and reviewing apps, there is a great app review rubric over at Edudemic.com. Kathy Schrock has two different downloadable rubrics on her fantastic  iPads in the Classroom page - one for for a content iPad/iPod app and one for a creation iPad/iPod app.

Here is my (work-in-progress) list of apps for English language learners. 

Wednesday, April 4, 2012

Apps for English Language Learners

I've created a list of apps that I think could be useful when working with English language learners. As with the other lists I've created, it's most definitely a work in progress!

At this point there are over 200 apps included. Most tend to be for elementary-age students, but there are some that are appropriate for older students too. A few, but not many overall, are specifically for students to work on grammar and sentence structure. Some are one-trick ponies - they do one thing only, do it quite well, but you might only ask your students to use it once a year. Some of these apps are appropriate for students to use on their own, but many (especially those originally designed for use by speech and language therapists) are intended to be used one on one or with a very small group of students.

I've listed the prices (in US$) as of when I added the app to my list, but app prices do change regularly, so check before you buy. Prices in parentheses are the price through the volume purchase program for 20 or more copies of the same app.

If you have any corrections or additions to make, please leave a comment on this post. Equally, if there is information you wish I had included, please let me know. I'd like to make this as useful a resource as possible! 

Monday, March 26, 2012

Grammar - parts of speech

As an ESL teacher, I obviously have to spend a good portion of my teaching time working with my students on their grammar. I want my students to be able to communicate effectively and incorrect grammar often gets in the way of that communication. It is obviously helpful when you are trying to help students improve their writing if you have a shared vocabulary. If they don't know what a adjective or an adverb is, it doesn't help to tell them "You used an adverb here instead of an adjective." Mainstream students need to know this vocabulary too - especially because it does turn up on standardized tests - "Which of the words in this sentence is a noun?" (I'm not even going to get started though on whether we should even be doing all the standardized testing that we do  - that's a whole 'nuther blog!)

So, someone was asking me the other day if I've found any apps to help kids with their grammar. If you want them to be able to identify the parts of speech, yes there is an app (or two!) for that!



 Grammar Dragon is a free app that asks you to identify what part of speech specific words in a sentence are. There is no instruction as to what the parts of speech are. The 'game' is essentially a multiple choice worksheet with some animation added, though it is sufficiently game-like to keep kids interested for a while. The grammar dragon has captured all of your friends from the castle. You must rescue a different person on each level by correctly identifying various parts of speech. Grammar terms used in the game include: adjective, pronoun, conjunction, preposition, noun, interjection, verb.

This is intended as a one person game, but I could see two students working on it together. It can be a tricky game for ESL students if they don't know all the vocabulary  - sometimes they can mistakes simply because they don't understand the vocabulary. On the other hand, if they have a good sense of sentence structure and the vocabulary required for the game, it is possible for them to get the answer right without actually understanding the sentence they are reading.




The traditional Mad Libs games are also good for students to learn the basic parts of speech. There are several of them available, and there are even some that are free. Watch for the advertising on the free ones though, and for the in-app purchase options that allow you to buy more stories. (Remember you can turn off the ability to make in-app purchases in the settings, and it is also a good idea to always change your payment method back to  'None' after you've made a purchase, in addition to remembering to log out of the app store.)

Mad Libs (free) - the traditional Mad Libs game. The name Mad Libs is owned by the Penguin publishing company who put out the books and now the app. They have a free version of Mad Libs available for download but, of course, what they want you to do is to purchase more so it only includes 4 stories. A $3.99 in-app purchase gets you another 20 stories. There are 2 different in-app purchases available, for a total of 40 stories. The game does not always specifically ask for a part of speech - sometimes it asks for something like "a kind of liquid." It asks for adjectives and adverbs, and specifies plural or singular when it is asking for a noun.


WordVenture! (Free, some advertising)  - Although per story this works out more expensive than Mad Libs if you buy the additional stories, I like the fact that this app gives definitions and examples of the kind of words as it asks for them. Grammar terms used in WordVenture! include adverb, verb, past tense verb, noun, exclamation, verb ending with "ing", adverb, adjective, noun, plural noun. It comes with 3 stories - 30 more are available at 3 for $0.99. The three free stories could serve as a good introduction to the concept of the game as this app offers some support, and then students can move on to one of the other apps.



Silly Stories Lite (free, some advertising),  Silly Stories ($1.99) and Silly Stories - iPad edition ($1.99). More Mad Libs-type stories. The full version of Silly Stories lets you share your completed stories online, and I would hope it has no advertising. Stories that are posted online are associated with the account that posted them. The company does have a policy of not posting stories automatically - they are reviewed for appropriateness first.  (The company needs to do some editing of their site though - they spell inappropriate as 'inapproperate' and currently the site says "Additionally, all Silly Stories are reviewed before they are allowed to be made pubically available." Hmmm . . . I hope their stories are better edited!) Once a story has been uploaded and approved, it cannot be deleted from the website, but the company says they can disassociate it from the account that uploaded it. Grammar terms used in Silly Stories include: verb, past tense, adverb, adjective, plural.


SparkleFish is a MadLibs-type app that doesn't involve any typing.  Record the words it asks for and they are then included in a story that you listen to rather than read. SparkleFish is free, with in-app purchases for additional stories, ($0.99 for each story pack of 5 stories.) Grammar terms used in the free stories provided in SparkleFish include adverb, singular noun, plural noun, verb past tense, verb ending in 'ing', adjective, verb. Other terms include singular body part, beverage, liquid, number, ordinal number.

With all of the Mad Libs-type stories, (just as with the books) the students will have more fun if they are not working on them alone. Students could work on a story with a partner and read it aloud (and giggle) together. If you have more than one iDevice, two students could both work on the same story on their own and then share their different versions once they've added all the words. Once they've played the apps a few times, rather than buy new stories, the stronger students could then write their own stories. If you have computers available where the stories could be saved as templates, you could then build up a selection of student-generated stories that could either be used on the computer, or printed out for completion.

(Originally posted July 2011, updated March 2012)




Friday, October 7, 2011

In, out, on, and under

Learning which preposition to use can be tricky for second language learners. There are a couple of apps that can help. Speech with Milo from Doonan Speech Therapy has one version that focuses on prepositions, and Mobile Education Tools has just released an app called PrepositionBuilder.

I used Speech with Milo - Prepositions last year, and although it's not the most exciting of apps, the kindergartner I was using it with loved Milo the mouse. Designed for use by speech language therapists with a view to using it with kids on the autism spectrum, the mouse does seem to be popular with younger kids. Although most of the animations are very clear, there are a few that are potentially confusing. The preposition 'under' for example, is illustrated by Milo getting IN a submarine that then goes UNDER the water. This is not an app that students would use by themselves - it is designed to be used with an adult's guidance. There is nothing built in to the app to track a student's progress. In the settings you can decide which of the prepositions will be presented at each sitting. At $2.99 it is relatively cheap.



 PrepositionBuilder is significantly more sophisticated. Unless an adult is sitting with them to read the sentence prompts, students need to be able to read in order to choose the correct preposition to complete the sentence. However, once they have chosen the correct answer, the app will read the completed sentence to them. When a student gets an answer wrong, the image on the screen changes to represent the sentence that they have created. Although kids will enjoy getting the sentence wrong, the app is still reinforcing the correct way to use each of the prepositions. Students can record themselves reading the correct sentence, and that recording can be emailed to the teacher. Even if you are right next to the student listening to them, sometimes it's nice to have a recording that documents a student's speaking skills! Some students may find it harder than others to manage the recording and saving process by themselves.

PrepositionBuilder keeps track of each student's progress and rewards them with animations when they get answers right the first time. You can save profiles for multiple kids. At $7.99, this app is clearly more expensive than Speech With Milo, but I think with the added features you get your money's worth.